1/1/2024 0 Comments Downwell review![]() As such, a restart is always the preferred course of action rather than simply giving up.Īnd that, more than anything, is the sign of a good game. ![]() It all means that death never feels convoluted or a matter of unfair play, but comes about because of your own glorious incompetence. ![]() With stages flying by at such pace, the ability to redirect your flight at a moment’s notice is crucial to the success of Downwell, and thankfully the whole thing is utterly responsive. What the game lives and dies by, however, is its control scheme. It’s an approach also complemented by the game turning the platformer on its head and tasking you with heading down, rather than simply running from left to right. It’s a decision that, even in what is now a highly saturated retro market, manages to give Downwell a level of distinction few manage to afford themselves. We’re all used to retro games taking a pixel-art style that harks back to the 16-bit era, but those behind Downwell have decided to go back even further, serving up a game made up of just three colours – black, white and red – that wouldn’t have looked out of place in the early 1980s. Perhaps the most noteworthy part of Downwell, however, is the way it looks. Said bonuses range from exploding carcasses to take out multiple enemies at once to beefed up gun shoes, all ensuring you’re not left out of your depth – if you excuse the pun – as Downwell’s difficulty level ramps up. As well as bonuses and power ups awarded at the end of each of what appear to be randomly generated stages, secret rooms signified by large bubble-like shields on the tunnel walls also offer up goodies if you can halt your momentum enough in time to reach them. To meet this challenge, your own arsenal is given something of a boost, too. Some of these enemies – which range from bats and snail like creatures to beings that look like they belong in the sea – can be squashed simply by landing on them and, indeed, some of the opening stages can be completed solely by guiding your guy as he falls, using on screen buttons to direct him left and right so the only contact you make is as you squash their bodies beneath your feet.Īs you might expect, however, the further you progress through Downwell’s levels, the more populous those out to end your trip get. Either crawling across said platforms or simply floating in the air, they all gravitate towards you as if being pulled in by magnets, meaning standing still for all too long simply isn’t an option. Playing like a platformer that’s been tipped over 90 degrees, this means controlling his fall, either by landing on platforms or using the guns in your shoes – yes, guns in your shoes – to fire on the foe below and generate a bit of uplift.
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